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Entertainment Stray exclusive: how the devs made the most relatable cat game of all time

Entertainment Stray exclusive: how the devs made the most relatable cat game of all time

Stray exclusive: how the devs made the most relatable cat game of all time

When video game makers and virtual worldbuilders consider this moment in history, the era’s defining slogan might realistically be: “see the world through the eyes of a cat”. But what is it about Stray and the notion of controlling its feline star that has proved so captivating?

The internet was, of course, essentially invented for cat photos and videos and it seems only fitting that a tsunami of Stray memes, mods and associated content for the game, ultimately, bring about its downfall. But there’s something special, strangely other, and notably uncanny about navigating this unnamed ginger tabby through the latest dystopic cyberpunk landscape – part Kowloon Walled City, part Blade Runner – to appear on consoles.

Stray plants - robots root around under a red plant tree

(Image credit: Future)

Stray was seven years in the making and created by a team based in Montpellier, France. Producer, Swann Martin-Raget, says that by far the biggest obstacle during this time came in delivering a believable, tangible version of a cat to screens.

In a platformer, you have to measure the depth of a jump, you always have misses and close calls. This is definitely not the fantasy we have of how a cat moves around



https://www.zordis.com/features/stray-exclusive-how-the-devs-made-the-most-relatable-cat-game-of-all-time

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